
DREAMWORKS DREAMPLACE: SLEIGH FLIGHT SCHOOL
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Role: System / Level / UX Design
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Genre: 3-Lane Finite Runner
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Engine: Unity
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Developer: Bully! Entertainment
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Client: DreamWorks
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Total Dev Time: 2015; 3 months
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Platform: iOS / Android
Intended as a small part of the DreamWorks DreamPlace experience around Christmas time in shopping malls, children could play this game while waiting in line to see Santa. Players fly Santa's sleigh through 3 different levels; jumping, diving, and switching between 3 different lanes to avoid obstacles in this infinite runner style action game.

TASKS / RESPONSIBILITIES
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Authoring GDDs, priority lists, and asset lists.
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Creating client-facing presentations and project updates.
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Wireframes for all menus and UI elements.
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Writing copy for all menus and UI elements.
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Planning out and implementing overall level and environment design at a macro and micro scale.
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Design of level obstacles.
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Adaptation, tweaking, and fine tuning of the design of mechanics proposed by client.
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Design of FTUE.
