GAME DESIGN

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bLACKSHORE MELTDOWN

A 3D Sonic fan game created in UDK. Designed to mimic the gameplay and level design of official Sonic games like Sonic UnleashedSonic Colors, and Sonic Generations. This speed based action platformer is packed with multiple paths and secrets; ensuring you'll never play it the same way every time.

 

Sonic is once again on a mission to stop Dr. Robotnik from taking over the world. Blasting through 7 unique and colorful stages. Havok Harbor, the 3rd stage, is the only playable level at this time. More stages are planned to be developed in the future.

 

SLA's 1st demo was created in just 4 months entirely by my self and released on Feb 23rd 2014. Later releases were worked on over the course of 7 more months with the help of Xackles and was updated on Aug 3rd 2014. Both releases were met with great responses and was awarded 3rd Best in Show at SAGEXPO 2014 ACT 1.

- CREDITS -

Sonic the Hedgehog - SEGA

Sonic Colors Model and Animations - SEGA

Sound and Music (Metal Harbor) - SEGA

 

UDK - EPIC

Sonic GDK - Xackles

 

Level Design - Kevin Ethridge

Concept Art - Kevin Ethridge

3D Artist - Kevin Ethridge

Texture Artist - Kevin Ethridge

Environmental Artist - Kevin Ethridge

Technical Artist - Kevin Ethridge

 

Debugging - Xackles

 

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