• Role: Level Design & Concept / 3D Model / Texture Artist

  • Genre: Action Platformer

  • Engine: Unreal Engine 3 / Sonic GDK

  • Total Dev Time: Roughly 4 - 5 months

  • Download: Windows

I had been planning how my own Sonic game would pan out for years, so this fan game was very much a passion project.

I first concepted out the level I wanted to make first, a shipping harbor, and made all of the assets for a school project. Another fan had recreated the modern "boost" style of gameplay in UE3, an engine I was already familiar with, so I began constructing the level in his engine.


One of the most important parts of a Sonic game is the level design, if that wasn't solid then the whole thing would fall apart.

I carefully studied the level design of Sonic games that matched best with the gameplay provided to make the best use of the engine. 

I finished in around 4 months, just in time for an online fan game expo and released the 1st demo on Feb 23rd, 2014. The game was very well received and was voted 3rd best in show at the expo and was even on the front page of gamejolt for a while. To date it has currently been downloaded 93k times and has a rating of 4.5 out of 5 stars. Its definitely my most successful personal project.

This game lit a fire in me for level design. The complexities and nuances of the practice fascinated me. I had to figure out the level design for this game I mapped out and deconstructed classic levels from the official series on paper to figure out how they worked. .