
PLANET3: WEATHER AND CLIMATE IMMERSIVES
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Role: System / UX / Narrative Design
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Genre: Education Adventure
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Engine: Unity
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Developer: Bully! Entertainment
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Client: Planet3
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Total Dev Time: 2016; 5-6 months
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Platform: HTML5
The Weather and Climate Immersives were part of a larger project, Planet3. Intended to be used as interactive educational material for use in public schools, the idea was to teach middle school children various science subjects in a fun and interactive experience. It was in many ways like an adventure game and an interactive textbook as players would navigate an open area; talking to NPCs, collecting items to aid on their mission, and playing various mini-games before saving the day.

TASKS / RESPONSIBILITIES
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Authoring GDDs, priority lists, and asset lists.
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Creating client-facing presentations and project updates.
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Managing and adapting project scope throughout the project's life.
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Wireframes for mini-games.
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Writing copy for each mini-game's UI.
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Writing up initial first draft dialog and helping establish structure and content of overall narrative.
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Designing the mechanics of mini-games.
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Researching, finding, and organizing real scientific data to ensure educational accuracy.