
WANDERING LIGHT PROTOTYPE
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Role: System / Level / UX / Narrative Design
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Genre: VR Survival Horror
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Engine: Unity
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Developer: Bully! Entertainment
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Client: Bully! Entertainment
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Total Dev Time: 2016 - 2017; 4 months
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Platform: HTC Vive
A fully single player metroid-vania style survival horror VR experience inspired by games like Resident Evil, you are the lone survivor of a helicopter crash near an isolated Alaskan coal mining town. Fend off zombies as you gather resources and gain new abilities and weapons in your mission to find a means to call for help. This was our studio's first attempt at a full fledged original title and would feature various game modes such as a wave survival mode.

TASKS / RESPONSIBILITIES
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Authoring GDDs, priority lists, and asset lists.
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Market and user research to establish target audiences.
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Managing and adapting project scope throughout the project's life.
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Wireframes for all menus and UI elements.
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Writing copy for all menus and UI elements.
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Planning out, white boxing, and implementing overall level and environment design at a macro and micro level.
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Designing the overall pacing and progression of each area, which new items and enemies would be present in each.
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Designing game mechanics; items, abilities, navigation, enemies, bosses, and environment obstacles.
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Collaboratively establishing the narrative structure and arc, story beats, narrative themes, devices, and characters.
