
DREAMWORKS DREAMPLACE: SLEIGH FLIGHT SCHOOL
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Role: System / Level / UX Design
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Genre: 3-Lane Finite Runner
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Engine: Unity
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Developer: Bully! Entertainment
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Client: DreamWorks
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Total Dev Time: 2015; 3 months
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Platform: iOS / Android
Intended as a small part of the DreamWorks DreamPlace experience around Christmas time in shopping malls, children could play this game while waiting in line to see Santa. Players fly Santa's sleigh through 3 different levels; jumping, diving, and switching between 3 different lanes to avoid obstacles in this infinite runner style action game.

TASKS / RESPONSIBILITIES
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Authoring GDDs, priority lists, and asset lists.
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Creating client-facing presentations and project updates.
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Wireframes for all menus and UI elements.
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Writing copy for all menus and UI elements.
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Planning out and implementing overall level and environment design at a macro and micro scale.
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Design of level obstacles.
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Adaptation, tweaking, and fine tuning of the design of mechanics proposed by client.
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Design of FTUE.

DEVELOPMENT PROCESS

Given the tight deadline, it just made more sense to give the devs and artists a layout to work with. This shows the layout from a top down view and a side elevation, using markers to match both up together. This was VERY effective.

Another example of a level layout sketch.

Another example of a level's elevation layout.

These supporting sketches were used to help the artists get an idea of different spaces of the level, using markers to show where in the level these were.

These sketches helped show the devs how the track would fit within different environments.

Sketches like these were used to help the artists and devs get an idea for how the layout and elevation plans fit together.

This document was used to outline how different types of obstacles worked to different departments.

This document was used to design the levels. It was built around the way the levels worked in-engine and effectively showed what was happening on the track at any time.

This document was very flexible and easy to iterate on while also being very easy for other departments to utilize with little intervention from design.