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DREAMWORKS DREAMPLACE: SLEIGH FLIGHT SCHOOL

  • Role: System / Level / UX Design

  • Genre: 3-Lane Finite Runner

  • Engine: Unity

  • Developer: Bully! Entertainment

  • Client: DreamWorks

  • Total Dev Time: 2015; 3 months

  • Platform: iOS / Android

Intended as a small part of the DreamWorks DreamPlace experience around Christmas time in shopping malls, children could play this game while waiting in line to see Santa. Players fly Santa's sleigh through 3 different levels; jumping, diving, and switching between 3 different lanes to avoid obstacles in this infinite runner style action game. 

TASKS / RESPONSIBILITIES

  • Authoring GDDs, priority lists, and asset lists.

  • Creating client-facing presentations and project updates.

  • Wireframes for all menus and UI elements.

  • Writing copy for all menus and UI elements.

  • Planning out and implementing overall level and environment design at a macro and micro scale.

  • Design of level obstacles.

  • Adaptation, tweaking, and fine tuning of the design of mechanics proposed by client. 

  • Design of FTUE.

DEVELOPMENT PROCESS

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