WITCHPUNK
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Role: Level / UX Design
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Genre: Action Skating Platforming Brawler
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Engine: Unreal Engine 4
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Developer: 99% Funk (DigiPen Institute of Technology)
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Total Dev Time: 2021; 4 months
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Platform: Windows
Witchpunk is an action brawler meets Tony Hawk's Pro Skater where the player skates around a city block smashing robots with magic spells. I was brought onto the project during it's post-production phase in order to help polish out the rough edges of the game's level and UX design. A lot of the work I did end up doing for the project was quickly experimenting with different ideas to find what worked best for the game. The main 2 problems I was tasked with for the project was fixing the flow of the overall level space and offering solutions to various gameplay feedback issues.
TASKS / RESPONSIBILITIES
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Working within an established space to polish level and UX gameplay feedback.
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Provide solutions to gameplay feedback identified from player testing.
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Redesigning the main level space using white box techniques.
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Provide documentation and resources to artists and developers for implementation of gameplay feedback.
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Conduct player testing.