UX / Level Design
WONDER WOMAN VR POC
Role: Game/UX Design
Genre: VR Action Wave Survival
Developer: Bully! Entertainment
Client: Warner Brothers
Total Dev Time: Roughly 2-3 months
Platform: HTC Vive / Android
We were approached by Warner Bros to create a proof of concept for a VR tie-in to the Wonder Woman film. Our POC would be competing with the POCs of a few other studios for rights for the full product. In the end we didn't get the contract but considering that Wonder Woman is one of my favorite super heroes I'm really happy we made what we made.
At the time we had wrapped up the POC the entire full game had been planned out with most of the major systems designed which included a reactive world and complex lasso combat system. All we needed was the OK to go and make all of it. What is shown in the video is but a tiny scrap of a "what could been".